About me
I am a network gameplay engineer from New Zealand. I specialize in character locomotion and gameplay systems.
My passion is building locomotion systems with strong game feel; I thoroughly enjoy the feeling of weight that a character can have. It is satisfying when a player enjoys even the simplest of motions, like running in a circle. Seeing someone play and appreciate something I have made is cathartic to me.
I have a background in film and technical art working with Maya and can help to bridge the gap between programmers and artists.
Specialty Areas
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Character Locomotion
My locomotion systems out-compete most games on the market both in terms of functionality and visuals.
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Gameplay Systems
Experienced with Unreal's Gameplay Ability Systems, as well as building from scratch. I know the Character Movement Component inside out!
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C++, C#, Python
Over 10 years of experience in C++. Experience with Python scripting for Maya and Unreal Engine.
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Multiple Disciplines
I can bridge the gap between programmers and artists. Trained as a 3D Generalist while focusing on Technical Art for Creature Rigging and Python Scripting.
Skills
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Character Locomotion
100% -
Character Movement & Net Prediction
95% -
Gameplay Ability Systems
95% -
Network Engineering for Gameplay
95% -
Procedural Animation
85% -
Unreal Editor Scripting
80% -
3D Creature Rigging
95% -
Maya Python Scripting
80% -
Maya & Unreal Pipeline Tool Dev
70% -
3D Modelling & Texturing
75%